3/13/2023 0 Comments Fastest hands in the wasdSequential shifters comes in two flavors: press up to shift up and press down to shift down or press up to shift down and press down to shift up.An automatic transmission does not appreciate someone trying to drive in park, and if you're especially unlucky, doing so will ruin it. This can end terribly if you actually do shift it into park, then try to drive when the light turns green. Waving your hand uselessly over the console, trying to downshift into first gear, every time you come to a stop in an auto trans car after driving a manual for a long time.Similarly, somebody who usually drives stick might not know what to do with their left foot when switching to an automatic, and might accidentally press the brake, thinking it's the clutch. And one that affects even people who know manual: the transmission can be patterned in various ways, leading one to put on reverse or neutral instead of first. People driving Priuses for the first time may try to shift the gearstick into a "park" position that isn't there. The Toyota Prius has most of the gears on a gearstick attached to the dashboard.Of course, allowing you to change the control scheme in a game with different characters who need different schemes can lead to this within a single game. Emulators, special controllers, and 3rd-party utilities can function as a workaround of sorts as well. PC games generally let the user reassign the controls, so this is very much a console problem. This can lead to problems when playing one game for a while, then switching to another-especially if they are in the same or a similar genre.Īny game where you can change the control scheme will obviously avoid this by default, though the effectiveness depends on how far the game will let you remap its controls. And maybe this difference is what completely throws you off your game. With so many video games, it stands to reason that most will be somewhat similar, and have similar control schemes.īut there's no guarantee that a developer will use what's usual, and might do something very different instead. ini files.There are many, many Video Games out there. And not the garbage rebinding "allowed" by editing. Not "attach army to another army".Īt the very least, letting the player redefine the keybinds themselves would be a very simple, and highly effective solution to this. What keybinds would make sense? Map modes. Not just every random thing the developers can think of linking them to. Strategy game keybinds should be for tasks you do A LOT OF. I have never once used the keyboard shortcuts in EU4, because they come up so rarely, the couple of clicks needed aren't a big deal. If you want a comparison, Civ 6 also uses arrow keys for map movement (boo), but at least in that game, WASD are used a lot more (mostly A for attacks). For that, the space bar location is most convenient when your hand is resting at roughly the standard typing posture.Īnd when you have your hand there, using WASD for screen movement is just intuitive. Which means you want to have your left hand near the keyboard (not just resting on your armrest, lap, etc). Which is MUCH slower than just tapping Space Bar. But to pause with the mouse, you click the top right corner. If it was, playing the game 1-handed would be super ideal. And in the middle, you still need the pause when things get chaotic (like dancing armies around each other to get an ideal combat).Īnd the pause button isn't on the mouse. But at the highest speed, it flies by and you need to pause to have time to deal with reacting to things. If you play on the slowest setting, the game literally takes forever. A bit of a necro, but this is still an issue.Īnd to everyone asking "why would you do that", here's why it matters to me.ĮU4 wants you to pause/unpause a lot.
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